Mafia Codexery

M1918 BAR

A two-handed thunder of .30-06 rounds that pins enemies to the walls.

M1918 BAR

The M1918 BAR (Browning Automatic Rifle) is a .30-06 Springfield light automatic rifle that appears in the Mafia franchise as a period-appropriate automatic weapon.

Type
Light automatic rifle
Caliber
.30-06 Springfield (7.62×63mm)
Magazine capacity
20 rounds
Designer
John Moses Browning
In-game role
Automatic rifle / light support weapon

Lore & Background

The BAR was conceived during the trench warfare of World War I, where American infantry needed a portable automatic weapon that could be carried and fired by a single soldier. Browning's design balanced the fire rate of a machine gun with the portability of a rifle, and by the 1930s it had become a standard issue for rifle squads. In the world of the Mafia games, a BAR in the hands of a gang enforcer or a National Guard soldier represents the kind of overkill firepower that turns a street confrontation into a full-scale engagement.

In Their Own Story

The rain had turned the dockside alley into a black mirror. Tommy's knuckles whitened around the BAR's pistol grip as the three men in the grey coats rounded the corner, their tommy guns already barking. He braced the stock, squeezed the trigger in short, measured pulses, and felt the rifle kick against his shoulder like a living thing. The first two coats hit the wet concrete and didn't get up. The third one dropped his gun and ran. Tommy watched him go, racked the charging handle, and walked back to the car, the spent brass pinging off the cobblestones behind him.

Reader's Guide

The M1918 BAR sits in the automatic rifle slot of the weapon wheel. It fires .30-06 rounds from a 20-round box magazine, giving it a moderate rate of fire and noticeable recoil that climbs quickly if you hold the trigger. In combat, it excels at mid-range suppression: two or three-round bursts will drop most standard enemies, while sustained fire is reserved for heavier targets or clearing a room. It is typically found as a pick-up in specific mission locations or as a reward for completing certain story beats, rather than being available at every gun shop. Once acquired, it persists in your loadout for the remainder of the playthrough. Compared to a submachine gun, the BAR hits harder per round but reloads slower and has a lower magazine count. Compared to a full machine gun, it is lighter and easier to control but lacks the sustained-fire capability. It is best used when you need rifle-caliber stopping power without committing to a heavier, slower weapon. Aim for center-mass; the .30-06 round does not need headshots to be lethal, but the recoil will punish you for spraying at close quarters.

Did You Know?

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